121 research outputs found
Simultaneously Reconstructing Transparent and Opaque Surfaces from Texture Images
This paper addresses the problem of reconstructing non-overlapping transparent and opaque surfaces from multiple view images. The reconstruction is attained through progressive refinement of an initial 3D shape by minimizing the error between the images of the object and the initial 3D shape. The challenge is to simultaneously reconstruct both the transparent and opaque surfaces given only a limited number of images. Any refinement methods can theoretically be applied if analytic relation between pixel value in the training images and vertices position of the initial 3D shape is known. This paper investigates such analytic relations for reconstructing opaque and transparent surfaces. The analytic relation for opaque surface follows diffuse reflection model, whereas for transparent surface follows ray tracing model. However, both relations can be converged for reconstruction both surfaces into texture mapping model. To improve the reconstruction results several strategies including regularization, hierarchical learning, and simulated annealing are investigated
A Constrained Convex Optimization Approach to Hyperspectral Image Restoration with Hybrid Spatio-Spectral Regularization
We propose a new constrained optimization approach to hyperspectral (HS)
image restoration. Most existing methods restore a desirable HS image by
solving some optimization problem, which consists of a regularization term(s)
and a data-fidelity term(s). The methods have to handle a regularization
term(s) and a data-fidelity term(s) simultaneously in one objective function,
and so we need to carefully control the hyperparameter(s) that balances these
terms. However, the setting of such hyperparameters is often a troublesome task
because their suitable values depend strongly on the regularization terms
adopted and the noise intensities on a given observation. Our proposed method
is formulated as a convex optimization problem, where we utilize a novel hybrid
regularization technique named Hybrid Spatio-Spectral Total Variation (HSSTV)
and incorporate data-fidelity as hard constraints. HSSTV has a strong ability
of noise and artifact removal while avoiding oversmoothing and spectral
distortion, without combining other regularizations such as low-rank
modeling-based ones. In addition, the constraint-type data-fidelity enables us
to translate the hyperparameters that balance between regularization and
data-fidelity to the upper bounds of the degree of data-fidelity that can be
set in a much easier manner. We also develop an efficient algorithm based on
the alternating direction method of multipliers (ADMM) to efficiently solve the
optimization problem. Through comprehensive experiments, we illustrate the
advantages of the proposed method over various HS image restoration methods
including state-of-the-art ones.Comment: 20 pages, 4 tables, 10 figures, submitted to MDPI Remote Sensin
Simultaneously Reconstructing Transparent and Opaque Surfaces from Texture Images
This paper addresses the problem of reconstructing non-overlapping transparent and opaque surfaces from multiple view images. The reconstruction is attained through progressive refinement of an initial 3D shape by minimizing the error between the images of the object and the initial 3D shape. The challenge is to simultaneously reconstruct both the transparent and opaque surfaces given only a limited number of images. Any refinement methods can theoretically be applied if analytic relation between pixel value in the training images and vertices position of the initial 3D shape is known. This paper investigates such analytic relations for reconstructing opaque and transparent surfaces. The analytic relation for opaque surface follows diffuse reflection model, whereas for transparent surface follows ray tracing model. However, both relations can be converged for reconstruction both surfaces into texture mapping model. To improve the reconstruction results several strategies including regularization, hierarchical learning, and simulated annealing are investigated
Abstract reservoir computing
Noise of any kind can be an issue when translating results from simulations to the real world. We suddenly have to deal with building tolerances, faulty sensors, or just noisy sensor readings. This is especially evident in systems with many free parameters, such as the ones used in physical reservoir computing. By abstracting away these kinds of noise sources using intervals, we derive a regularized training regime for reservoir computing using sets of possible reservoir states. Numerical simulations are used to show the effectiveness of our approach against different sources of errors that can appear in real-world scenarios and compare them with standard approaches. Our results support the application of interval arithmetics to improve the robustness of mass-spring networks trained in simulations
3D Polygon Mesh Compression with Multi Layer Feed Forward Neural Networks
In this paper, an experiment is conducted which proves that multi layer feed forward neural networks are capable of compressing 3D polygon meshes. Our compression method not only preserves the initial accuracy of the represented object but also enhances it. The neural network employed includes the vertex coordinates, the connectivity and normal information in one compact form, converting the discrete and surface polygon representation into an analytic, solid colloquial. Furthermore, the 3D object in its compressed neural form can be directly - without decompression - used for rendering. The neural compression - representation is viable to 3D transformations without the need of any anti-aliasing techniques - transformations do not disrupt the accuracy of the geometry. Our method does not su.er any scaling problem and was tested with objects of 300 to 107 polygons - such as the David of Michelangelo - achieving in all cases an order of O(b3) less bits for the representation than any other commonly known compression method. The simplicity of our algorithm and the established mathematical background of neural networks combined with their aptness for hardware implementation can establish this method as a good solution for polygon compression and if further investigated, a novel approach for 3D collision, animation and morphing
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